PORTFOLIO

Hello there, I'm James.

I'm a

Years of experience

Awards won

Illustrated Childrens Books

million users reached

me

I'm an artist with a focused approach to problem solving and tasks.

I'm quietly confident, naturally curious, and perpetually leveling up one project at a time.

UI Artist

Ability to turn complex systems and mechanics into simple intuitive interfaces.

2D Asset Creation

Creating icons, illustrations, logos to help bring your games to life.

RESPONSIVE DESIGN

Well crafted designs that are optimised for all screen sizes.

CONCEPT ART

Experienced Character Artist with knowledge of proportion,composition and anatomy.

RESEARCH

User focused research that results in great digital experiences.

ILLUSTRATION

Bespoke Illustrations to help breath life into your brand.

GRAPHIC DESIGN

Creating balanced and visually pleasing layouts for players.

My Portfolio

  • All
  • UI Art
  • Web/Apps
  • Character Art
  • 3D
  • Pixel Art
  • sketches

3D Lego Guy

3d modelling

Stylised Mia

Modelling in Blender

Blender Donut and Cup

Modelled in Blender

Grounder from Sonic

Modelled in 3ds Max

Stylised Dan

Modelled in Blender

Stylised Jake

Modelled in Blender

3D Stylised Shoes

Modelled in Blender

Rex

Character Design

Candy Kane

Character Design

Josh - Visual Novel

Character Design for Visual Novel

Captain Chan Fai

Concept Art

Wilhow

Character Design

Steampunk General

Concept Art

Pirate Captain

Concept Art

Princess Opal

Expressions sheet

Bones

Character Turn Around

Adrielle

Expressions Sheet

Adrielle Turnaround

Turnaround Sheet

Jinx Turnaround

Turnaround Sheet

Lil'Hopper Turnaround

Turnaround Sheet

Adrielle

Digital Painting

Opal Turnaround

Turnaround Sheet

PixelArt-GemPack

2D Pixel Asset Pack

PixelArt-CharacterBase

2D Pixel Asset Pack

Tileset Ground

2D Tileset Asset

Homepage Refresh

Three Ireland

Homepage Refresh

Three Ireland

Bushes Tileset

2D PixelArt - Bushes Tileset

2D Character Pack

Character Sprites

2D Pixel Art

Character Commissions

Flaming Skull

2D Pixel art Enemy Skull

Three Eyed Goblin

Pixel Art

Necromage

Pixel Art

Heroic

Pixel Superhero

Character Sketches - Kids

Kids Sketches

Characters - Older

Sketches

Characters - Sketches

Sketches

Character Sketches

Sketches

Character Line Art

Sketches

Character Line Art

Sketches

Character Design

Expressions sheet

Face Drawings

Sketches

Observational Drawings

Sketches

Lauren-Sketch

Character Sketch

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Observational Drawings

Sketches

Season: A Letter to the Future

PC Version UI

Project Warlords

PVP - Early Conception UI

BiteSize Party

UI for Party Games Prototypes

Sales Media Banners

Season Sales Media UI Variatns

Sony Pitch for Season

Presentation and booklet

Wendy Pendlewick

GameJam Project

Ultimate Baseball

Game Logo

Shooting Range Game

UI Artwork

Abominable Snowmen

PixelArt/UI/Characters

Rocket Game

UI Artwork

Sweet Ruin

Art Deco UI

New You App

Mobile App UI

Botanic Alchemy

UI Design

3Vision

UI/UX

Chicago UI

UI Design

Wedding Website

UI Design

36DaysOfType

Global Type Challenge

Neumorphism UI

Interfaces inspired by Neumorphism

Brewsky Web UI

Three Ireland

SeanSmyth.ie

Homepage Refresh

Brands

Some brands I've had the opportunity to work with

Personal Projects

img

Ghostboon: The origin story

I started creating pixel art packs for Indie Game Developers to make 8bit pixel art games, under a new brand called Ghostboon.

img

Get Skeleton

I challenged myself to make a one page website, based on 36Days of Type Challenge, using GetSkeleton CSS framework from scratch.

img

Fitness Frenzy

a UI Experiment that turned into a mini application. Collaboration with Front end Developer Seán Smyth.

Testimonials

What people say about me

I am really impressed by how deep and rigorous James' research is. He thoroughly explores and analyzes user interfaces from the competition and takes the time to present his conclusions to the dev team, ensuring everyone's alignment with his creative process. He also demonstrates a constant exemplary level of agility as he quickly drafts all required assets and continuously gathers feedback from the dev team.

AmelieLeMarche

CEO, Scavengers Studio

James presents a rare combination of expertise, creativity, and professionalism. In Scavengers, he was a force of proposition. As we worked on different game prototypes, he was a constant source of compelling ideas: fun, creative, and spot-on. All his proposals came illustrated with detailed mockups and supported with extensive research.

Sebastian Berton

Design Director, Scavengers Studio

James is a true Creative. A dab hand at anything that’s thrown at him and has a wealth of expertise in a wide range of subject matter. A hugely positive person who asks the right question and is incredibly commercially aware, knowing how to balance aesthetics with requirements from Key Stakeholders. His ability to polish and push work that last 5% really elevates him among his peers and makes him a joy to work with.

Seán Smyth

Senior Front End Developer, Kooba

I’ve experienced first-hand James’ willingness to dedicate 1:1 time to bringing designers up-to-speed on complex projects involving intricate design systems. James is capable working across many projects, both large and small, while successfully managing senior stakeholder expectations throughout.

Nick White

UX UI Designer, Three Ireland

James is quite possibly the most dedicated team member I've ever worked with. His wealth of design and UX knowledge is one thing. His ability to get that knowledge across to other stakeholders, get them onside but all the while listening to feedback is just so rare in the industry. He's also sound - which personally is most important for me, beyond all else. James is a leader, a thought leader and just generally the kind of guy anyone would be lucky to work alongside.

Martin Meany

Senior SEO Specialist, Three Ireland

It never ceases to impress me the level of skill that James brings to projects in terms of design insights, knowledge, observation, attention to detail and UX perspective. In all of the projects he is involved with, and there are numerous, he strives to put the user at the centre of the journey, to see things from the customers perspective and to deliver experiences that truly delight.

Nigel Kelly

Digital Operations Manager, Three Ireland

James' attention to detail is excellent and he always pushes and collaborates with developers to make sure both get the best out of the project. He also shows a constant enthusiasm and need to learn and improve and always has some creative side project on the go. He is talented and ambitious and he has a very bright future ahead of him.

Rachel Earley

Design Director, Fjord

James helped enormously with the design and layout of my first book. He took some of my ideas and developed them away beyond where I could ever imagine them going. He is very creative and a joy to work with.

Frank Cox

Author, In Titanic Times

Get in touch

I'm always interested in talking about roles and for talking about potential projects with people. Feel free to fire me over an email to get the ball rolling.

Contact me